Crowd control

There are two basic problems with controlling a mob of characters: juggling all their individual stories throughout a book, and juggling their conversations when all of them are in the same place and trying to talk at the same time. The simplest solution to both problems is,

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Sounding a Little Different

Apparently there’s some interest in techniques for crowd control, so I’ll address that next post. In this one, I want to continue talking about characters’ voices, and ways of making them different. First, a couple of examples of what I mean by “characters who have radically different

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Sounding Very Different

Characters, like people, are different from each other. They are different ages and genders; they come from different countries and levels of society; sometimes they even speak different languages, at least as their native tongues. This being so, they should by rights sound different from one another.

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Before the Start

“I only need one gun, but it has to be the right gun.” – Lois Bujold Very few ideas are perfect on arrival. Few non-writers recognize this, and almost none of them realize that the process of correcting them often begins before a word of a story

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Into the Unknown

There are a lot of jobs in the world, but for the majority of them, you know what you’re in for. You’re making something, or moving it around, or keeping track of it, or trading it. Even upper-level managers have a pretty fair idea what their job

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Cliches and tropes

One of the questions that came up in comments recently was “What’s the difference between a cliché and a trope?” The simple and obvious answer is “The way the words are currently used on the Internet, not much.” But there’s a bit more to it than that.

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Gaming and Writing

As some of you know, I did a lot of role-playing games in the late 70s and early 80s, some as a player character and some where I was the gamesmistress. Ever since, I’ve been running up against other writers with really strong feelings, pro and con,

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