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	<title>Comments on: Building a world</title>
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	<pubDate>Thu,  9 Sep 2010 05:47:21 +0000</pubDate>
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		<title>By: pcwrede</title>
		<link>http://pcwrede.com/blog/building-a-world/comment-page-1/#comment-1765</link>
		<dc:creator>pcwrede</dc:creator>
		<pubDate>Thu, 04 Feb 2010 03:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://pcwrede.com/blog/?p=413#comment-1765</guid>
		<description>Cimorine - It's worth a try if you think it will help, but if it turns out not to help, feel free to abandon it and try something else. Figuring out your process is very much an experimental thing, in my experience.

Alex - Not being bored is really critical. :) So is balance. If your boredom threshhold is very low, you may be best served by keeping track of your worldbuilding as you write and make it up, rather than doing it in advance. The main thing is that it all hangs together reasonably well (and to remember that no matter what you do, there will be people who disagree that it would work that way).</description>
		<content:encoded><![CDATA[<p>Cimorine - It&#8217;s worth a try if you think it will help, but if it turns out not to help, feel free to abandon it and try something else. Figuring out your process is very much an experimental thing, in my experience.</p>
<p>Alex - Not being bored is really critical. <img src='http://pcwrede.com/blog/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> So is balance. If your boredom threshhold is very low, you may be best served by keeping track of your worldbuilding as you write and make it up, rather than doing it in advance. The main thing is that it all hangs together reasonably well (and to remember that no matter what you do, there will be people who disagree that it would work that way).</p>
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		<title>By: Alex Fayle</title>
		<link>http://pcwrede.com/blog/building-a-world/comment-page-1/#comment-1762</link>
		<dc:creator>Alex Fayle</dc:creator>
		<pubDate>Wed, 03 Feb 2010 22:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://pcwrede.com/blog/?p=413#comment-1762</guid>
		<description>I'm learning to find that balance between having enough of an idea of worldbuilding to not make big mistakes but not so much that I bore myself. ;)</description>
		<content:encoded><![CDATA[<p>I&#8217;m learning to find that balance between having enough of an idea of worldbuilding to not make big mistakes but not so much that I bore myself. <img src='http://pcwrede.com/blog/wp/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: cimorine</title>
		<link>http://pcwrede.com/blog/building-a-world/comment-page-1/#comment-1760</link>
		<dc:creator>cimorine</dc:creator>
		<pubDate>Wed, 03 Feb 2010 05:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://pcwrede.com/blog/?p=413#comment-1760</guid>
		<description>Hmmm . ..  I really should consider worldbuilding as part of the work on my own story. it's recently morphed . . . again. . . and I think it might be a little better. and worldbuilding would certainly help! :)</description>
		<content:encoded><![CDATA[<p>Hmmm . ..  I really should consider worldbuilding as part of the work on my own story. it&#8217;s recently morphed . . . again. . . and I think it might be a little better. and worldbuilding would certainly help! <img src='http://pcwrede.com/blog/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: pcwrede</title>
		<link>http://pcwrede.com/blog/building-a-world/comment-page-1/#comment-1754</link>
		<dc:creator>pcwrede</dc:creator>
		<pubDate>Mon, 01 Feb 2010 13:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://pcwrede.com/blog/?p=413#comment-1754</guid>
		<description>Gray - Oh, now, there's a notion! I'd never thought of it before, but yes, it makes all kinds of sense that the writing process would shift as the writer knows more and more about the imaginary world, whether they're a make-it-up-in-advance type or a do-it-on-the-fly type. 

The only thing I can say I've noticed myself, off the top of my head, is an increasing need to look up details of what I've said in previous books, to make sure they're consistent with the current one in that setting. It's a direct parallel to researching history for books like &lt;em&gt;Sorcery and Cecelia&lt;/em&gt; or the Mairelon books, which are set in almost-but-not-quite versions of history, except instead of going to &lt;em&gt;A Social History Of England&lt;/em&gt; or &lt;em&gt;The 1811 Dictionary of the Vulgar Tongue&lt;/em&gt; to look up a custom or a turn of phrase, I have to go to my own books.

I wonder if that's why I seldom do more than two or three books in the same setting? The Lyra books were an exception, of course, but the last two are so separated in time (both in terms of when I wrote them and in terms of when they're set) from the first three that they might almost be another setting.</description>
		<content:encoded><![CDATA[<p>Gray - Oh, now, there&#8217;s a notion! I&#8217;d never thought of it before, but yes, it makes all kinds of sense that the writing process would shift as the writer knows more and more about the imaginary world, whether they&#8217;re a make-it-up-in-advance type or a do-it-on-the-fly type. </p>
<p>The only thing I can say I&#8217;ve noticed myself, off the top of my head, is an increasing need to look up details of what I&#8217;ve said in previous books, to make sure they&#8217;re consistent with the current one in that setting. It&#8217;s a direct parallel to researching history for books like <em>Sorcery and Cecelia</em> or the Mairelon books, which are set in almost-but-not-quite versions of history, except instead of going to <em>A Social History Of England</em> or <em>The 1811 Dictionary of the Vulgar Tongue</em> to look up a custom or a turn of phrase, I have to go to my own books.</p>
<p>I wonder if that&#8217;s why I seldom do more than two or three books in the same setting? The Lyra books were an exception, of course, but the last two are so separated in time (both in terms of when I wrote them and in terms of when they&#8217;re set) from the first three that they might almost be another setting.</p>
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		<title>By: Gray Woodland</title>
		<link>http://pcwrede.com/blog/building-a-world/comment-page-1/#comment-1752</link>
		<dc:creator>Gray Woodland</dc:creator>
		<pubDate>Sun, 31 Jan 2010 20:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://pcwrede.com/blog/?p=413#comment-1752</guid>
		<description>I went from sketchy building to overbuilding.  The worst case of the latter was in that Miller's Tale universe I mentioned in the first-person discussion.  That particular yarn actually grew out of having a good chortle over the Tough Guide, and going through several rounds of trying to create a scenario wherein as many of the classic cliches as possible made some sort of twisted practical sense.  It has positive tomes of worldbuilding on my hard drives to back it up.

What I too easily forget, to my cost, is that the worldbuilding I love is just construction lines for the stories - the bits that don't get into them aren't yet real, and can and should be varied when the logic of the telling demands it.  And the bits the story needs aren't necessarily the sort of things the historian or the appendix-reader cares about.

This suggests to me that the process of a first story in a setting might be different in kind from its succession of sequels, as the world becomes more set in stone with each addition.  If the writer likes open worlds, this should tend to make telling harder, all else equal; if closed ones, then easier.  And in either case, perhaps, a different way of making and telling.  Do you find it so?

C.f. Roger Zelazny's brilliantly balanced opening of serial vistas in the first Amber series, versus the increasingly desperate novelties of the second.  Tolkien's steady and valiant deepening of Middle-Earth in successive drafts of &lt;i&gt;Lord of the Rings&lt;/i&gt;, from the imbecile blank-sheet beginnings of Bingo Bolger-Baggins &lt;i&gt;et al.&lt;/i&gt;, is I suppose the all-time stand-out in the other direction!</description>
		<content:encoded><![CDATA[<p>I went from sketchy building to overbuilding.  The worst case of the latter was in that Miller&#8217;s Tale universe I mentioned in the first-person discussion.  That particular yarn actually grew out of having a good chortle over the Tough Guide, and going through several rounds of trying to create a scenario wherein as many of the classic cliches as possible made some sort of twisted practical sense.  It has positive tomes of worldbuilding on my hard drives to back it up.</p>
<p>What I too easily forget, to my cost, is that the worldbuilding I love is just construction lines for the stories - the bits that don&#8217;t get into them aren&#8217;t yet real, and can and should be varied when the logic of the telling demands it.  And the bits the story needs aren&#8217;t necessarily the sort of things the historian or the appendix-reader cares about.</p>
<p>This suggests to me that the process of a first story in a setting might be different in kind from its succession of sequels, as the world becomes more set in stone with each addition.  If the writer likes open worlds, this should tend to make telling harder, all else equal; if closed ones, then easier.  And in either case, perhaps, a different way of making and telling.  Do you find it so?</p>
<p>C.f. Roger Zelazny&#8217;s brilliantly balanced opening of serial vistas in the first Amber series, versus the increasingly desperate novelties of the second.  Tolkien&#8217;s steady and valiant deepening of Middle-Earth in successive drafts of <i>Lord of the Rings</i>, from the imbecile blank-sheet beginnings of Bingo Bolger-Baggins <i>et al.</i>, is I suppose the all-time stand-out in the other direction!</p>
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		<title>By: pcwrede</title>
		<link>http://pcwrede.com/blog/building-a-world/comment-page-1/#comment-1751</link>
		<dc:creator>pcwrede</dc:creator>
		<pubDate>Sun, 31 Jan 2010 20:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://pcwrede.com/blog/?p=413#comment-1751</guid>
		<description>Alex - Great, you can be my poster child for people who DON'T do advance worldbuilding! I think knowing how to do it is still a good idea, because just seeing all the possible connections laid out kind of gives one's subconscious a kick in the right direction, but I also suspect that there are some folks for whom even that is too much. Ultimately, if it ain't broke, don't fix it.

Chicoy - I love the &lt;em&gt;Tough Guide&lt;/em&gt;! Even though it was wildly embarassing the first time I read through it ("Oh, blast, I did that! And that! And...criminy, I did that, too!"). Ecology is one of the things I think is sufficiently fun to play with that I seldom forget about it entirely. It is, in fact, one of the most fun parts of working on the Frontier Magic series for me, and I get kind of disappointed when I start going on about the life-cycle of mirror bugs and why and how cinderdwellers work, only to have my friends' eyes glaze over! But that's one of the hazards of worldbuilding.</description>
		<content:encoded><![CDATA[<p>Alex - Great, you can be my poster child for people who DON&#8217;T do advance worldbuilding! I think knowing how to do it is still a good idea, because just seeing all the possible connections laid out kind of gives one&#8217;s subconscious a kick in the right direction, but I also suspect that there are some folks for whom even that is too much. Ultimately, if it ain&#8217;t broke, don&#8217;t fix it.</p>
<p>Chicoy - I love the <em>Tough Guide</em>! Even though it was wildly embarassing the first time I read through it (&#8221;Oh, blast, I did that! And that! And&#8230;criminy, I did that, too!&#8221;). Ecology is one of the things I think is sufficiently fun to play with that I seldom forget about it entirely. It is, in fact, one of the most fun parts of working on the Frontier Magic series for me, and I get kind of disappointed when I start going on about the life-cycle of mirror bugs and why and how cinderdwellers work, only to have my friends&#8217; eyes glaze over! But that&#8217;s one of the hazards of worldbuilding.</p>
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		<title>By: Chicoy</title>
		<link>http://pcwrede.com/blog/building-a-world/comment-page-1/#comment-1746</link>
		<dc:creator>Chicoy</dc:creator>
		<pubDate>Sun, 31 Jan 2010 14:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://pcwrede.com/blog/?p=413#comment-1746</guid>
		<description>Top of my list of things I always forget to invent is ecosystems.  I'm always leaving glaring holes -like giant predators with nothing to live on but passing heroes.  I probably wouldn't even have realized I was doing it if I hadn't read `The Tough Guide to Fantasy'.</description>
		<content:encoded><![CDATA[<p>Top of my list of things I always forget to invent is ecosystems.  I&#8217;m always leaving glaring holes -like giant predators with nothing to live on but passing heroes.  I probably wouldn&#8217;t even have realized I was doing it if I hadn&#8217;t read `The Tough Guide to Fantasy&#8217;.</p>
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		<title>By: Alex Fayle</title>
		<link>http://pcwrede.com/blog/building-a-world/comment-page-1/#comment-1745</link>
		<dc:creator>Alex Fayle</dc:creator>
		<pubDate>Sun, 31 Jan 2010 08:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://pcwrede.com/blog/?p=413#comment-1745</guid>
		<description>I'm one of those not tied down writers. If I write down too much stuff before writing (ie do a whole bunch of worldbuilding) the story itself becomes stale. I much prefer going back through the story after to make sure all the details I did include make sense and to put in details that I feel are missing.</description>
		<content:encoded><![CDATA[<p>I&#8217;m one of those not tied down writers. If I write down too much stuff before writing (ie do a whole bunch of worldbuilding) the story itself becomes stale. I much prefer going back through the story after to make sure all the details I did include make sense and to put in details that I feel are missing.</p>
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