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	<title>Comments on: When they don&#8217;t wanna</title>
	<atom:link href="http://pcwrede.com/blog/when-they-dont-wanna/feed/" rel="self" type="application/rss+xml" />
	<link>http://pcwrede.com/blog/when-they-dont-wanna/</link>
	<description>Patricia C. Wrede talks about writing</description>
	<lastBuildDate>Wed, 19 Jun 2013 20:34:43 +0000</lastBuildDate>
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		<title>By: Tiana Smith</title>
		<link>http://pcwrede.com/blog/when-they-dont-wanna/comment-page-1/#comment-4718</link>
		<dc:creator>Tiana Smith</dc:creator>
		<pubDate>Mon, 19 Dec 2011 17:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://pcwrede.com/blog/?p=1408#comment-4718</guid>
		<description><![CDATA[&quot;I’m not changing who the characters are; I’m changing their circumstances.&quot; &lt;-- this. With this take, your characters also face more conflict, which can be good for readers. I often will take this approach, it just takes longer to make all the details work out. Either that or I go with option 3 and see where it takes me. I agree that this leaves more things open for surprises.]]></description>
		<content:encoded><![CDATA[<p>&#8220;I’m not changing who the characters are; I’m changing their circumstances.&#8221; &lt;&#8211; this. With this take, your characters also face more conflict, which can be good for readers. I often will take this approach, it just takes longer to make all the details work out. Either that or I go with option 3 and see where it takes me. I agree that this leaves more things open for surprises.</p>
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		<title>By: Chicory</title>
		<link>http://pcwrede.com/blog/when-they-dont-wanna/comment-page-1/#comment-4715</link>
		<dc:creator>Chicory</dc:creator>
		<pubDate>Mon, 19 Dec 2011 15:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://pcwrede.com/blog/?p=1408#comment-4715</guid>
		<description><![CDATA[What Mary said.  My characters don&#039;t like to give hints either.  They just glare at me while I frantically wrack my brain going `what is your problem?  C&#039;mon, a little help here would be nice.&#039;]]></description>
		<content:encoded><![CDATA[<p>What Mary said.  My characters don&#8217;t like to give hints either.  They just glare at me while I frantically wrack my brain going `what is your problem?  C&#8217;mon, a little help here would be nice.&#8217;</p>
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		<title>By: Mary</title>
		<link>http://pcwrede.com/blog/when-they-dont-wanna/comment-page-1/#comment-4713</link>
		<dc:creator>Mary</dc:creator>
		<pubDate>Mon, 19 Dec 2011 02:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://pcwrede.com/blog/?p=1408#comment-4713</guid>
		<description><![CDATA[My characters don&#039;t want to go left instead.  They just sulk about going right until I flip it around so they go left instead.  &lt;I&gt;Then&lt;/I&gt; they reveal that was what they wanted.]]></description>
		<content:encoded><![CDATA[<p>My characters don&#8217;t want to go left instead.  They just sulk about going right until I flip it around so they go left instead.  <i>Then</i> they reveal that was what they wanted.</p>
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		<title>By: green_knight</title>
		<link>http://pcwrede.com/blog/when-they-dont-wanna/comment-page-1/#comment-4711</link>
		<dc:creator>green_knight</dc:creator>
		<pubDate>Sun, 18 Dec 2011 23:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://pcwrede.com/blog/?p=1408#comment-4711</guid>
		<description><![CDATA[Irene,
that&#039;s interesting -for me it&#039;s exactly the opposite way round. If I try to plan scenes they&#039;re clicheed and predictable; my characters come up with stuff that simply amazes me, and they&#039;re much more &#039;in character&#039; and rooted in the world than I am.]]></description>
		<content:encoded><![CDATA[<p>Irene,<br />
that&#8217;s interesting -for me it&#8217;s exactly the opposite way round. If I try to plan scenes they&#8217;re clicheed and predictable; my characters come up with stuff that simply amazes me, and they&#8217;re much more &#8216;in character&#8217; and rooted in the world than I am.</p>
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		<title>By: Irene</title>
		<link>http://pcwrede.com/blog/when-they-dont-wanna/comment-page-1/#comment-4709</link>
		<dc:creator>Irene</dc:creator>
		<pubDate>Sun, 18 Dec 2011 14:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://pcwrede.com/blog/?p=1408#comment-4709</guid>
		<description><![CDATA[Aw, thank you very much for the wonderful post!

I have to admit I&#039;m struggling with the same question at the moment. I have my current WIP all nicely planned, but from time to time my chars just won&#039;t listen to me :-)

However, one thing I did notice that whenever I try and follow my chars in the directions they want to go, the resulting scenes prove remarkably clicheed and predictable... It reminds me of this famous bit of writing advice, &quot;when you&#039;re coming up with a story idea, disregard the first three as most likely they&#039;ve already been done to death&quot;. Probably, here it&#039;s the same process at work. When I plan a scene I have plenty of time to make sure my chars act and think in a fresh, unclicheed way, but when I allow them to think for themselves they apparently take the path of least resistance...]]></description>
		<content:encoded><![CDATA[<p>Aw, thank you very much for the wonderful post!</p>
<p>I have to admit I&#8217;m struggling with the same question at the moment. I have my current WIP all nicely planned, but from time to time my chars just won&#8217;t listen to me <img src='http://pcwrede.com/blog/wp/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>However, one thing I did notice that whenever I try and follow my chars in the directions they want to go, the resulting scenes prove remarkably clicheed and predictable&#8230; It reminds me of this famous bit of writing advice, &#8220;when you&#8217;re coming up with a story idea, disregard the first three as most likely they&#8217;ve already been done to death&#8221;. Probably, here it&#8217;s the same process at work. When I plan a scene I have plenty of time to make sure my chars act and think in a fresh, unclicheed way, but when I allow them to think for themselves they apparently take the path of least resistance&#8230;</p>
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		<title>By: Victoria Scribens</title>
		<link>http://pcwrede.com/blog/when-they-dont-wanna/comment-page-1/#comment-4708</link>
		<dc:creator>Victoria Scribens</dc:creator>
		<pubDate>Sun, 18 Dec 2011 14:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://pcwrede.com/blog/?p=1408#comment-4708</guid>
		<description><![CDATA[Ah, this is just where I am. My viewpoint character has a method, which is to know where he starts and where he&#039;s going and go full-tilt at the latter. (This annoys everyone else in his vicinity, especially since it usually works -- eventually.) I was just about at the point where the plot starts to wrap up, with a reversal planned by the viewpoint character.  Then no one else reacted the way I was expecting, and three of them turn out to have way different motivations than I&#039;d realised ... but as I was working through all of what would need to be changed this morning, I realised that this will make the story far better and resolve a whole bunch of subplots I wasn&#039;t sure how to bring in, let alone resolve. Fortunately, I was already planning a lot of editing...]]></description>
		<content:encoded><![CDATA[<p>Ah, this is just where I am. My viewpoint character has a method, which is to know where he starts and where he&#8217;s going and go full-tilt at the latter. (This annoys everyone else in his vicinity, especially since it usually works &#8212; eventually.) I was just about at the point where the plot starts to wrap up, with a reversal planned by the viewpoint character.  Then no one else reacted the way I was expecting, and three of them turn out to have way different motivations than I&#8217;d realised &#8230; but as I was working through all of what would need to be changed this morning, I realised that this will make the story far better and resolve a whole bunch of subplots I wasn&#8217;t sure how to bring in, let alone resolve. Fortunately, I was already planning a lot of editing&#8230;</p>
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