Hard questions

Fiction writers, especially those who write science fiction and fantasy, are fond of asserting that the best of them ask the hard questions about life and the world. This is, by and large, a good thing in general. The problem comes when it gets down to specifics.

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Character “goals”

The idea that every character must have a goal and a motivation, not only for the overall story/plot but for each and every scene in that story, has always been something that I have had trouble with. That is, until I realized that my difficulty was due

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Micro-level bad habits

A lot of story analysis and critique starts by focusing on macro-level aspects of storytelling: characterization, narrative, worldbuilding, plot, and the ways one develops or reveals these things over the course of a novel. Ultimately, though, how one presents characterization, growth, personality, action, worldbuilding, plot, and everything

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There are no general answers

Most of my regular readers seem to have realized that the only “writing rules” I believe in are the ones that involve grammar, spelling, and punctuation – and that even those are flexible, if the writer needs to play with them to get a particular effect in

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On Head-Hopping

Head-hopping is a mildly pejorative term for a writing technique that is usually summed up as “switching viewpoints within a scene,” followed by the strong recommendation that one should never, ever do it. The reasons given for never, ever head-hopping range from the blanket assertion that it

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