Time is a tricky thing, especially in writing.

Even in real life, time seems to move more slowly for someone who is bored, but flicks past in an eyeblink if someone is absorbed or fascinated. This can leave writers in a bit of a pickle—they want the reader to know that their protagonist spent two weeks searching for the misplaced information, but they don’t want to bore the reader by describing one useless attempt after another. The obvious solution is the time-skip: “Two weeks later, Sarah still hadn’t found the letter…”

The first difficulty with this solution is that Sarah—and all of the other characters in the story—had a bunch of experiences in those two weeks, and most of those experiences had nothing to do with the missing letter/information. Even Sarah is unlikely to have spent every waking minute in the hunt. Essentially, the writer is saying that, for two weeks, the story didn’t move forward in any way that was important enough to show. The second difficulty is that “two weeks later” is only three words, which are easy to miss if one is reading fast, and which don’t give the reader a feel for the passage of time.

I once got whacked over the head by this problem. I covered one full day of story-time in one chapter. The first paragraph summarized most of the day: “Even though they got an early start after breaking camp, the walk to the castle took almost all day. The first thing they saw when they arrived…” The entire rest of the chapter covered a major argument, which took maybe half an hour of story-time, followed by a paragraph summarizing dinner and heading off to quarters. I realized this was a problem when I got comments indicating that several readers (one of them an editor) were under the impression that the walk to the castle had taken about fifteen minutes, and the argument had occupied most of the day.

Why did this happen? Well, writing is missing a bunch of the cues people use in real life to judge how long things take—sounds, changing light, changes in weather, increasing hunger, etc. Saying that the light changed, the character got hungry, and so on, just doesn’t have the same impact. What writing has instead is the combination of word count and event density, which can be used in several ways to give the reader more of a sense of time passing at whatever speed the writer wants to convey.

In my case, my beta-readers picked up on the fact that the chapter covered an entire day (the characters got up in the first paragraph and went to bed in the last one), but they got their feel for time passing from the number of words and the density of events. One paragraph covered getting up and walking all day—not very many words, and obviously not much happened (and what happened wasn’t unusual or important). The argument took six pages, which introduced three new characters, provided a lot of story-important information, and did major character development on three central characters, plus minor character development on a bunch of others. Heading off to quarters was, again, one paragraph in which hardly anything that happened was unusual or important.

My readers were judging the passage of time by how much happened, how important the events were, how much detail there was, and how many words it took to present it all. The walk to the castle and getting to quarters took very few words and not much happened, so subconsciously they assumed it didn’t take as much time as the argument, which was full of new and important information described in full detail. The argument felt as if it took longer than fifteen minutes because lots of things happened, they were important to the story, and they took multiple pages to describe.

What I did to fix it was, first of all, add another paragraph about the walk. Well, most of it was the main character worrying about what would happen at the end of it (which paid off immediately when the argument started). It didn’t end up being very many words, but there were enough to signal “Yes, it was a long, boring walk” in a way I hoped readers would pick up on. Then I added a couple of lines of dialog to the argument—people who’d been walking complaining about blisters, how hungry they are after all that walking, etc. Not much, but enough to remind readers that the characters walked all day, even if nothing important happened on the road. The result was that my readers were no longer confused about how long things took.

Basically, I added a few words about what happened during the time-skip, to remind readers that a) the skip happened, and b) they really weren’t interested in seeing a blow-by-blow description. This kind of thing needs a light touch; too much, and it starts feeling like the reader missed out on something important.

Poul Anderson makes deliberate use of the relationship between word count and event density in Tau Zero, in order to illustrate the way time dilation on the spaceship is “speeding up” the lives of the people on board when seen from an outside perspective. Each chapter covers more time than the one before it, both from the perspective of the characters and from the perspective of the universe the ship is moving through. By the penultimate chapter, billions of years are passing outside the ship, and over a year passes on board, compared to the couple of hours that go by in Chapter One. (I don’t remember where I read Anderson’s explanation of this technique and how he came up with it, but it’s very effective.)

6 Comments
  1. This sort of in-story time/event passage is something I struggle with. I have a tendency to summarize scenes that bore me, even if they’re scenes that I absolutely have to write about for the sake of the story – such as the scenes involving a rehearsal dinner and dance lessons (neither of which interest me very much) in a story whose plot revolves around a wedding. In that particular story, I summed up probably about twelve scenes’ worth of information in three pages… and found myself, near the end of the plot arc, with a short-story word count instead of the novella word count I was going for.

    I’m guessing that this sort of misplaced plot-summary is why I tend to underwrite my stories so severely. Not sure why it took me so long to figure that out; I think my dad was trying to tell me when he said that sixty pages of, “… and he did this, then that, then went over there and did that, and it took this long to go about it…” wasn’t a very good story. (Granted, I was probably only about eight or nine at the time, and I didn’t know how to write an ending. There were probably fifteen separate stories in those sixty pages, and all of them were, I think, hopeless enough that he couldn’t edit them.)

    By the time I figured out what a plot arc was, I still hadn’t solved the problem, and as a result I’ve spent several years trying to figure out why my novel-sized plots keep turning into short stories instead.

  2. I have a LOT of trouble indicating time passing.

    Especially given that some indicators don’t work with many readers. If you have a garden scene with crocuses, and another with tulips, many readers won’t know that spring has advanced by weeks.

    • It might help if you had your characters, or the narrative voice, briefly interpret the tulips.

      “As she let herself out of the house she saw that the tulips, which had been only bedraggled shoots when [X happened], were in their full late-spring bloom.”

      “The yard was full of tulips, some bravely flowering, others bedraggled and collapsed under the weeks of relentless spring rain since [X happened].”

      Something like that anyway–these aren’t very good tulips, you can probably do better!

  3. Rex Stout wrote a classic detective novel called Prisoner’s Base (another name for the game tag). The murderer seems to be playing tag with the victims. I vividly remember the investigation going nowhere for a long period of time, with the detectives’ frustration only getting worse and worse.

    I took my cue from that, and when I need to depict time passing but not much going on, I try to insert a paragraph showing the protagonists’ feelings, whether frustrated, contemplative, relieved, or whatever. It seems to work.

  4. Not writing, but a movie.
    Ill met by Moonlight.
    It’s about kidnapping a German general in Crete. Most of the action happens at night. There a regular shots of the moon going through its phases. I thought “The idiots. They think all the phases happen in one night.” I later found out that the events covered a couple of weeks and the phases were supposed to indicate passage of time.

  5. This discussion is happening on reddit and I thought you would enjoy! Lots of love for Talking with Dragons series. I’m starting with book 4 today 🙂

    https://www.reddit.com/r/whatsthatbook/comments/12tphua/the_princess_and_the_dragon_are_friends_and_i/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button

    PS After reading the introduction I’m differently going to be reading the rest of your blog!! I felt like you were recounting how my book-in-my-head had (& hasn’t) been written yet!!