Most writers get something “for free” – some part of writing that they don’t have to work at to get it to an acceptable level. Sometimes it’s something general: plot development, emotionally complex characterization, solid background, an intuitive grasp of story structure. Sometimes it’s something more narrowly specific: snappy-but-natural-sounding dialog, a feel for sentence rhythms, an ability to make a clear and compelling scene from a massively confused bit of action.

The flip side of this is that most writers also have something that, at best, they struggle with. At worst, this area is something they’re so blind to that they aren’t even aware that it’s missing from their work until someone else points it out. Depending on what they’re having trouble with, that can mean anything from a story-killing flaw to a quirk that some readers find annoying but put-up-with-able.

The first trouble people run into is in recognizing this and figuring out what they got for free, what they need to work at a bit, and what is going to give them migraine-inducing trouble. This can be much harder than it sounds, particularly if one is the sort of writer who thinks that if they find something easy to do, they must be doing it badly.

So the first step is diagnosis. It’s usually a good idea to get input from beta readers here, if only as a corrective for one’s own lack of judgement. If all of your beta readers rave about your dialog, or fall about on the floor laughing at the jokes you weren’t sure were actually funny, that is usually a sign that you did a better job than you thought you did.

Once a writer realizes consciously that they are actually good at this or that particular bit of writing, and/or really having trouble with that other bit, they usually take one of two basic approaches:  Either they write work centered around the stuff they got for free, or they deliberately focus on work that requires them to practice the stuff they didn’t get at all.

Both of these approaches have strengths and weaknesses. A writer who gets one of the “big three” (plot, characterization, background) “for free” will often have an easier time writing—and selling—early work that leans heavily on that aspect of writing. If one’s freebie is something like theme or snappy dialog, focusing on it early can still be helpful, but if one’s missing link is something fundamental, the work one produces is likely to appeal only to niche markets at best.

In either case, it is all too easy for such a writer to hit a glass ceiling after a while, where their overall writing can’t really improve much without support from the things they don’t do well (and have been ignoring in favor of the thing that comes easily). By then, it can be hard for the writer to work at the things they’ve never had to think about, like the centipede trying to figure out which leg to move first.

Some writers are okay with sticking to the fun-and-easy part, even if it limits their sales. Or they find a way around the issue. I know a couple of writers who got snappy dialog for free, and ended up writing plays, for instance. I also know a couple of collaborations that started because the writers had different strengths, and covered each others’ weak spots.

A writer who takes the other route, focusing on what they didn’t get for free, often has a harder time getting to the point where they’re selling. This is to be expected, since they’re starting with stuff they find difficult, but even when one knows this, it can be extremely discouraging. Constantly focusing on what one is doing wrong can also over-energize one’s Internal Editor, which seldom ends well. On the plus side, improving in multiple areas makes it less likely to hit a ceiling and more likely to break through it if one does hit it.

Most of the successful writers I know have avoided either extreme. A couple of them switch focus every book or two—they write one “easy” thing that’s centered on their freebie, and then something “experimental” where they force themselves to do something they find hard. At least one person I know took a screenplay class (and wrote one) in order to learn dialog (which was the specific thing they did not get for free). Others use a combined approach, picking a stretchy technique or two to incorporate in a book that leans primarily on their strong points.

Ultimately, it depends on what each writer wants. Some people will only be satisfied with fame, fortune, and a heartfelt “Well done, my child!” from both their parents. Other people are, like Emily Dickinson, perfectly all right with writing things and sticking them in their bottom drawer once they think they’ve done their best. Some people fixate on overcoming their slightest flaw; others are fine with only showcasing their strong points. Think about it, then do what satisfies you. It is, after all, your name on the product.

7 Comments
  1. I’ve said it before and I’ll say it again: Plot is Hard.

    Interesting settings and setups I get for free. Dialog is something I have to work at, but it is something I can work at.

    Even though I get settings “for free” I still occasionally run into a case where I have to stop and work out certain bits of the submerged iceberg before my Inner Editor lets me get on with the draft. (A while back I was working on a short story and found I needed to expand and lightly revise the honorifics file for that setting.)

    Two suggestion-box requests for future posts: (1) Dialog, in particular mixing stage business with dialog. (2) Elevator pitches, are there different varieties? (Because I’ve heard them described as both one-sentence set-up only, and as three-sentence complete but extremely abridged plot summaries.)

  2. “So the first step is diagnosis. It’s usually a good idea to get input…”

    This is so crucial. “Know thyself” has been around a couple of millennia (Dirty Harry’s “A man’s gotta know his limitations” less so) (how’s that for juxtaposition?), but a writer really needs to know their strengths and weaknesses, and it’s so hard to do from the inside.

    Finding constructive input is key. And, like pretty much everything in writing, easier said…

  3. I get characterization and world for free. Plot is my waterloo. Yeah, this causes problems.

    • Note the problem is not character story lacking, but putting together a single coherent plot that doesn’t consist of a character’s entire life story. I lean hard on theme and structure for easy (also short) stories but work on plotting stories take so long, most of them I never finish.

  4. Could we have a post on moving characters around in a scene? A friend just showed me her screenplay, and I envy her those stage directions! I struggle with how much detail to include on movement and on background. I don’t remember who described a scene as having naked characters sitting on clouds, but that’s about where many of mine start. Dialog, now, I could do an entire novella in dialog, I think.

  5. Characterization, atmosphere, setting, pacing… these are all things I felt blessed with a “natural talent” for. What I didn’t have (and didn’t see I lacked) was most important and fundamental: a sense of _story_. Some part of my brain simply didn’t grasp the disticntion between an event and a story, and as a result I was coming up with nice little gems, but they weren’t woven into a necklace of any size.

    Fortunately, basic story structure is one of the easier things to teach oneself (at least if you’re willing to go the route of formula). I still, however, have trouble coming up with a _compelling_ tale, where the stakes are high enough for the reader to really care. Not sure what to do to fix that.

  6. I’m a natural editor. I picked up spelling, grammar, punctuation, etc., really fast and I have a good feel for sentence structure and things like that. I’m also reasonably good at writing non-fiction.

    The hard part? Coming up with ideas and making things up.

    That would be why I’m working as an editor. But I keep plugging away at a couple of stories, hoping that sooner or later they’ll pass the bar.