Magic Worldbuilding

Last week, I got a series of questions from a student who was working on a worldbuilding project. Several of them caught my attention, most notably the one that asked when it is “appropriate” to use magic that has no strict set of rules in a story,

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Basics: Process

The last two posts have talked about the basic parts of a plot. How you get to it – the process of building or fixing a plot – is pretty basic, too. The specifics tend to vary from writer to writer, and often from book to book,

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Experimenting early

Over the past few months I’ve had a number of writing questions that superficially are all very different, but that, if you back off a bit and look at them, boil down to “Ms. Wrede, why do people keep telling me that I can’t/shouldn’t use XYZ non-standard

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Getting it in

There are three basic ways to get multiple plot points and payoffs into a story: you can do it on purpose in the first draft, you can do it by accident in the first draft, or you can do it in the rewrite. Putting in plot points

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Making it up in the middle

No writer I know can get through an entire novel without stopping at some point to make up more stuff, not even the most organized and linear of planners. The pantsers who make it up as they go along are a whole different kettle of fish, but

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Making stuff up: Characters to plot

Every writer I know has a lot of trouble with some part of the making-up process. The most common difficulties seem to be with plot, or with characters…and quite often, the people who find making up characters “the easy part” have horrible difficulties with plot, and vice

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