Learning to describe things! … in trying not to overwhelm my readers with too much information because worldbuilding, I’ve been giving way too little re: scene setting. –LN Looks like I have a bunch of questions, which is great—it means I don’t have to think up as
Read more →The general consensus seemed to be that people wanted my stream-of-consciousness scene-developing example, so you’ll get that next week. In the meantime, here’s the technical post on moving characters around, that got interrupted because I can’t remember my own schedule for Open Mic days… Suggestion box: Could
Read more →Suggestion box: Could we have a post on moving characters around in a scene?…I struggle with how much detail to include on movement and on background. I don’t remember who described a scene as having naked characters sitting on clouds, but that’s about where many of mine
Read more →Reading involves a certain amount of mental inertia, simply because we are all humans and that’s part of how the basic brain setup works. By “mental inertia” I mean the underlying assumption that how things are, or how they have been for a while, is how things
Read more →Description in stories is fractal. No matter what the writer chooses to describe, there’s another level available if they want it. Describe a room: walls, floor, ceiling, furnishings. Describe the walls – stone or plaster, painted or natural, square or circular or irregular, empty or covered with
Read more →Carrying on a bit further from last week: Describing your point-of-view character can be tricky. If you’re in omniscient viewpoint, you may not need to; even when the omniscient narrator has an unusual voice and decided opinions, he/she isn’t a character in the story whose physical description
Read more →

